﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Spritehand.FarseerHelper;

namespace ShuffleBoard
{
    public partial class MainPage : UserControl
    {

        PhysicsControllerMain _physicsController;
        public MainPage()
        {
            InitializeComponent();
            this.Loaded += new RoutedEventHandler(MainPage_Loaded);
        }

        void MainPage_Loaded(object sender, RoutedEventArgs e)
        {
            _physicsController = ucMainGame1.cnvTable.GetValue(PhysicsControllerMain.PhysicsControllerProperty) as PhysicsControllerMain;
            _physicsController.Initialized += new PhysicsControllerMain.InitializedHandler(_physicsController_Initialized);

        }

        void _physicsController_Initialized(object source)
        {
            sbScaleOut.Begin();
        }

    }
}
